2008. 2. 22. 10:45

메가 USIM이 우리나라에도 곧 출시된다고 합니다. 저도 KTF가 서비스 하는 WCDMA단말기(LG KH-1200)를 사용하고 있는데, USIM메모리는 폰북 100개, 문자 20개밖에 되지 않는 소용량이며 USIM application은 하나도 없어서 좀 아쉬웠습니다. 요즈음 출시되는 최신 폰은 아직 사용해본적이 없어서 현재상황은 아직 잘모르겠습니다만.......

From 전자신문
"USIM은 휴대폰 내부에 장착해 사용하는 스마트카드 일종으로 내부에 CPU와 메모리가 있어 소형컴퓨터에 비교된다. 현재는 휴대폰 가입자번호, 이용자 ID·주소록 등의 데이터를 저장하는 데 그치고 있지만 용량이 커지면 이를 활용한 다양한 서비스가 가능할 것으로 예상된다. 예컨대 이미지뿐만 아니라 음악·동영상 등 다양한 콘텐츠를 담을 수 있어 모바일 블로그가 크게 활성화될 수 있게 된다.
양 통신사는 메가 USIM카드를 활용한 수익사업을 아직 구체적으로 확정하지 않았지만 다양한 비즈니스 모델을 연구 중이다. 휴대폰이 처음 상용화됐을 당시 다양한 비즈니스 모델이 산업계를 통해 개발됐듯이 메가 USIM카드 개발로 새로운 비즈니스가 다양하게 창출될 것으로 보고 있다.
최승진 SKT u-파이낸스비즈니스팀장은 “USIM카드가 대용량화되면 멀티 뱅킹·카드·증권 등 복합금융서비스가 가능해지며 방송가입자 인증 기능까지 통합, 그야말로 방송·통신·금융 3대 컨버전스 서비스가 이루어질 수 있을 것”이라고 전망했다."

전문 : http://www.etnews.co.kr/news/detail.html?id=200802210184

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모바일 TV의 진화

2008. 2. 21. 08:54
MWC (Mobile World Congress)에서 Vincent Poulbere (principal analyst at Ovum)이 언급한 내용입니다. 우리나라는 T-DMB가 무료이므로 MBMS등이 새롭게 서비스가 되더라도(당근 유료?) T-DMB가 대세일것 같습니다만...언제나 중요한건 콘텐츠의 양과 질이겠죠?

"As of early 2008 mobile TV is a reality, worldwide. According to Ericsson, there are more than 170 mobile TV offerings launched around the world, most of which are over cellular networks. The Swedish vendor supplies solutions to over 60 of these. Nokia Siemens Network said it provides its solutions to 30 unicast services and six DVB-H commercial launches."

"For many operators, early mobile TV services have not had much success so far and are still a small niche. But at the MWC, Telstra reported encouraging progress for mobile TV services delivered over its HSDPA 'Next G' network and Alcatel Lucent's mobile TV platform. The Australian incumbent said 5% of its Next G customers subscribe to Foxtel Mobile services (at AUD12 per month)."

"The evolution of mobile TV will require a broadcast component. At the MWC, vendors provided some news regarding the progress of various mobile broadcast solutions:":
"Another important theme is mobile TV and convergence. Several players announced solutions that blend together unicast and broadcast, for instance Nokia Siemens Network, Alcatel Lucent or Streamezzo. This combines in the same offering and EPG channels that are distributed via the cellular network and channels that are distributed via a broadcast network, and thus hide the delivery technology to the end-users. Also, these capabilities are required to provide interactive services onto broadcast channels."

"Advertising has been a key theme for the MWC this year. It is naturally becoming a central concern for players involved in developing mobile TV and video services, which see an opportunity to develop new ad-funded business models. One of the most concrete developments of advertising for mobile TV has been the announcement of an ad-funded video service by Vodafone Italy, prior to the show. QuickPlay is providing the technology that manages the video content and the video ads, and inserts ads into the content, while Amobee provides the mobile advertising platform."

전문 : http://www.3g.co.uk/PR/Feb2008/5813.htm

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세컨드라이프가 핸드폰에서도 이제 서비스 가능하다고 합니다.
싸이를 핸드폰으로 하는 친구들을 주위에서 몇명 보기는했습니다만...
우리나라에서는 세라의 PC서비스가 겨우 시작했는데 앞으로 어떻게 전개될지 궁금하네요

출처 : http://www.3g.co.uk/PR/Feb2008/5806.htm

US : The Second Lifeexperience is coming to mobile. The 3D virtual world platform, created by Linden Lab will soon be available on 3G handsets via Vollees streaming mobile games service. Beta trials for Vollees new mobile offering for the Second Life Grid platform (an inter-connected platform which extends beyond the mainland of Second Life itself) will be open to those who pre-register by visiting www.vollee.com/secondlife.

Vollees Second Life mobile service will enable access to the virtual world of Second Life for Residents to explore, interact and communicate on-line. The Second Life mobile experience reformats the online world to fit on mobile phone screens while mapping the keys on handsets to commands in-world. Existing Residents can simply log-in and people new to Second Life can also try out the online world for the first time through the mobile service. With a simple download to their 3G mobile handset, anyone can enjoy their online Second Life session while on the move.

What we have developed is a service which, for the first time, allows you to access a rich persistent virtual 3D world the way it is supposed to be experienced on your phone, said Martin Dunsby, CEO, Vollee. This is a true before and after moment in which mobile is living up to its potential in serving as an always on, connected platform.

For Linden Lab, this represents an intuitive way to extend the reach and accessibility of the Second Life Grid platform, said Chris Mahoney, Business Development Manager, Linden Lab. This is a great way for Second Life Residents to stay connected to their friends, business and experiences in-world, wherever they are.

Vollees proprietary solution is the only one on the market that can stream any high-end PC title to mobile, including popular massively multiplayer online role playing games. The companys technology takes into account the screen size, the key layout and makes sure all the fun of playing the original game remains. Vollee's interactive video streaming platform optimizes compression to minimize bandwidth requirements and also leverages the 3G mobile networks in such a way that gamers can not only navigate virtual worlds but also play fast paced, high quality video games previously impossible on mobile. A single software download to a 3G handset provides access to Vollee streamed titles, enabling gamers to find and play mobile games more easily than ever.

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